T’krasa Ekrisis
Captain of the Protector Syndicate, T’krasa is a sharp and dutiful warrior. The Clan of the Tadpole has many powerful guardians, and he considers himself among them. When he had just been initiated into the Protectors, just after his Second-Shedding ritual, a whelp not three quarters his age demeaned him and his station. Words long since forgotten compelled T’krasa to fight the whelp, to demonstrate his prowess, but the little one was quick and agile… and bewitched. Dhutlo stamped the earth and it moved beneath T’krasa, throwing him on his back. His opponent had teeth around his neck before he understood what had happened. Among his clan’s clicking guffaws and hissing laughter, T’krasa felt shame.
But among a clan, shame does not triumph over kinship. A rivalry developed, and each made a habit of challenging the other. They taunted each other, hissing with wide open mouths until they would descend into a brawl. Dhutlo did not always win, but enough that T’krasa felt obliged to train harder, to develop his skills further, to prove something wordless to himself as much as to them.
A chance came to prove it when a Grux’nis attacked the spawning pools where the egg clutches mature. What drove this great beast to attack may never be known, but it caught Dhutlo and T’krasa on protector duty. Dhutlo managed to rake its eyes before it threw them with terrible gashes into the water, so it could not see T’krasa as he read the creature. It followed the taunting sounds he made and grew agitated until it charged – impaling itself on T’krasa’s spear, coming to struggle meaninglessly upon the crossbar. He hurried Dhutlo to B’xnamsa to heal their wounds, and became the first person they saw as they opened their eyes.
“Thank you, sibling,” they said.
“Sibling,” T’krasa repeated, clasping their hand.
Level 2 Fighter
Basics:
- Race: Varanidae
- Pronouns: he / him
- Age: 25
- Appearance:
- Brown scales like dark amber jewels
- Bright hazel eyes
- 7’ tall
- Alignment: Lawful Good
- Hit die: 1d10
- Skills per level: 3 (2, 1 favored class, INT)
- Base attack bonus: +2 (+1 per level)
- Initiative: +2 (DEX):
- Languages:
- CMB: +7 (bab, STR)
- CMD: 19 (10, bab, DEX, STR)
Wealth: 21gp
Health:
- HP: 17 (gain 1d10+3 each level)
- Current HP: 17
AC:
- Base: 18 (10, 6 armor, DEX)
- Touch: 12
- Flat-footed: 16
Saves:
- Fortitude: +5 (3 base, n CON)
- Reflex: +2 (0 base, n DEX)
- Will: -1 (0 base, n WIS)
Attributes:
- STR: 20, +5 (+2 racial)
- DEX: 14, +2
- CON: 15, +2 (+2 racial)
- INT: 10, +0
- WIS: 8, -1
- CHA: 8, -1 (-2 racial)
Skills:
- Climb: +10 (3 class, 2 ranks, STR)
- Intimidate: +9 (3 class, 2 ranks, CHA, STR)
- Profession (Soldier): +4 (3 class, 2 ranks, WIS)
Proficiencies:
- All simple and martial weapons.
- All armor and shields, including tower shields.
Special:
- Varanidae:
- Slow: A varanidae has a base speed of 20 feet, but their base speed is never modified by armor or encumbrance.
- Natural Armor: +1 natural armor bonus.
- Swim: Base swim speed of 30ft and a +8 racial bonus to Swim checks.
- Natural Attack (Bite): 1d3 slashing, piercing, bludgeoning. This bite is a primary attack, or a secondary if the individual is wielding manufactured weapons.
- Carrion Sense: Varanidae have a natural ability to sniff out carrion. This functions like the scent ability, but only for corpses and badly wounded creatures (creatures with 25% or fewer hit points.)
- Water Sense: Varanidae can sense vibrations in water, granting them blindsense 30 against creatures that are touching the same body of water.
- Low-Light Vision: Varanidae can see twice as far as races with normal vision in conditions with dim light.
- Hold Breath: Varanidae can hold their breath for a number of rounds equal to four times their Constitution score before risking drowning or suffocating.
- Fighter
- Bonus feats:
- Dazzling Display: As a full-round action, make an Intimidate check to demoralize all foes within 30 feet who can see your display.
- Intimidating Prowess: Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier.
- Bravery 1: +1 to Will saves against fear.
- Feats:
- Weapon Focus (Spear): +1 attack with weapons in the “spear” group.
- Traits:
- Dedicated Defender: When a companion is down, you fight harder. You gain a +1 trait bonus on attack rolls and on checks made to overcome spell resistance while you are adjacent to a dying or disabled ally, animal companion, eidolon, familiar, or mount.
Equipment:
- Weapons:
- Natural Attack (Bite):
- Attack: +7 (bab, STR)
- Damage: 1d3+5 (STR)
- Type: Bludgeoning, Piercing, Slashing
- Javelin (10x):
- Attack: +5 (bab, DEX, weapon focus)
- Damage: 1d6+5 (STR)
- Type: Piercing
- Boar Spear:
- Attack: +10 (bab, 1.5xSTR, weapon focus)
- Damage: 1d8+7 (1.5xSTR)
- Type: Piercing
- Note: If you ready a boar spear against a charge and your attack hits, you get a +2 shield bonus to your AC against that creature until your next turn.
- Longspear:
- Attack: +10 (bab, 1.5xSTR, weapon focus)
- Damage: 1d8+7 (1.5xSTR)
- Type: Piercing
- Reach: 10ft
- Armor:
- Misc.:
- Kit, Fighter’s: This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.