Skivven Tamog
Paladin of the Order of the Light in the Deep.
Basics:
- Race: Roder
- Pronouns: they / them
- Age: –
- Appearance: –
- Alignment: Lawful Good
- Skills per level: 6 (2 base, 1 favored class, INT)
- Base attack bonus: +1 (gain +1 per level)
- Initiative: +3 (DEX)
- Languages:
- Common
- Roderri
- Draconic
- Goblin
- Undercommon
- CMB: +1 (bab, -1 size, STR)
- CMD: 14 (10, bab, -1 size, DEX, STR)
Wealth: 73gp
Health:
- HP: 11 (gain 1d8+3)
- Current HP: 11
AC:
- Base: 21 (10, 5 armor, 2 shield, 1 size, DEX)
- Base w/o shield: 19
- Touch: 14
- Flat-Footed: 18
Saves:
- FORT: +4 (2 base, CON)
- REFL: +3 (0 base, DEX)
- WILL: +4 (2 base, WIS)
Attributes:
- STR: 13, +1 (-2 racial)
- DEX: 17, +3 (+2 racial)
- CON: 14, +2
- INT: 16, +3 (+2 racial)
- WIS: 14, +2
- CHA: 14, +2
Skills:
- Diplomacy: +6 (3 class, 1 rank, CHA)
- Heal: +6 (3 class, 1 rank, WIS)
- Knowledge (Religion): +7 (3 class, 1 rank, INT)
- Perception: +9 (3 class, 1 rank, 1 trait, 2 racial, WIS)
- Sense Motive: +6 (3 class, 1 rank, WIS)
- Spellcraft: +7 (3 class, 1 rank, INT)
Proficiencies:
- All simple and martial weapons.
- Light armor, medium armor, heavy armor, and shields including tower shields.
Special:
- Roder:
- Slow: Base speed is 20ft.
- Tinker: +2 Craft (Alchemy), Perception, and Use Magic Device.
- Rodent Empathy: +4 to Handle Animal concerning rodents.
- Carrion Sense: Like scent but only for corpses and and creatures at 1/4 HP or less.
- Darkvision: Ratfolk can see perfectly in the dark up to 60 feet.
- Paladin:
- Aura of Good: Emanates an aura of Good with power equal to the Paladin’s level. See Detect Good for details on the power of auras.
- Detect Evil: At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
- Smite Evil: As a swift action, designate a target to smite. This grants a bonus to attacks and damage against the target if it is evil, and grants a deflection bonus to AC against the target’s attacks. Smite lasts until the target is dead or the paladin rests.
- Feats:
- Two-Weapon Fighting: Reduces penalties for fighting with two weapons to (-4, -4), or (-2, -2) if the off-hand weapon is light.
- Traits:
- Seeker: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Equipment:
- Weapons:
- Lantern Staff:
- Attack: +3 (bab, 1 size, 1.5xSTR)
- Damage: 1d6+2 (1.5xSTR, 1 fire)
- Note: The lantern staff is fuelled as and provides light as a hooded lantern. While lit, attacks with the lantern staff deal 1 point of fire damage in addition to the normal damage.
- Longsword:
- Attack: +3 (bab, 1 size, STR)
- Damage: 1d8+1 (STR)
- Tailblade:
- Attack: +3 (bab, 1 size, STR)
- Damage: 1d2+1 (STR)
- Note: May include in any full-round attack as a secondary attack, applying a -2 penalty to all attacks.
- Armor:
- Misc.:
- Kit, Paladin’s: This kit includes a backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.