Kitch Kubi
Reclusive and reckless, ambitious and paranoid in equal measures.
Level 1 Alchemist
Basics:
- Race: Roder
- Alignment: Chaotic Neutral
- Hit die: d8
- Skills per level: 8 (4 base, INT)
- Base attack bonus: +0 (+0.75 per level)
- Initiative: +3 (DEX)
- Languages:
- Common
- Ratfolk
- Aklo
- Draconic
- Goblin
- Orc
- CMB: -1 (bab, -1 size, STR)
- CMD: 13 (10, -1 size, DEX, STR)
Wealth: 34gp, 5sp
Health:
- HP: 9 (gain 1d8+1 per level)
- Current HP: 9
AC:
- Base: 16 (armor, DEX)
- Touch: 13 (DEX)
- Flat-Footed: 13
Saves:
- Fortitude: +3 (2 base, CON)
- Reflex: +5 (2 base, DEX)
- Will: +1 (2 base, WIS)
Attributes:
- STR: 10, +0 (-2 racial)
- DEX: 17, +3 (+2 racial)
- CON: 13, +1
- INT: 19, +4 (+2 racial)
- WIS: 13, +1
- CHA: 12, +1
Skills:
- Appraise: +8 (3 class, 1 rank, INT)
- Craft (Alchemy): +13 (3 class, 1 rank, 2 racial, 2 trait, 1 level, INT):
- Knowledge (Arcana): +8 (3 class, 1 rank, INT)
- Perception: +7 (3 class, 1 rank, 2 racial, WIS)
- Profession (Herbalist): +5 (3 class, 1 rank, WIS)
- Sense Motive: +6 (3 class, 1 rank, 1 trait, WIS)
- Spellcraft: +8 (3 class, 1 rank, INT)
- Use Magic Device: +8 (3 class, 1 rank, 2 racial, 1 trait, CHA)
Proficiencies:
- All simple weapons and bombs.
- Light armor but not shields.
Special:
- Roder:
- Size (Small): +1 size bonus to AC, attack rolls; -1 CMB, CMD; +4 Stealth
- Speed (Slow): 20ft base speed.
- Tinker: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.
- Rodent Empathy: Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
- Carrion Sense: Like scent but only for corpses and and creatures at 1/4 HP or less.
- Darkvision: Ratfolk can see perfectly in the dark up to 60 feet.
- Favored Class (Alchemist): Gain an extra discovery every 6 levels. [From Ratfolk]
- Alchemist:
- Alchemy: Add level to Craft (Alchemy) checks. In addition, an alchemist can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check. The alchemist can mix a number of “extracts” that take effect when the Alchemist drinks them. See Alchemy for more information, and the Formulae List for possible effects.
- Bomb 1d6: 5 (level, INT) times per day, may throw an alchemical bomb that deals damage equal to 1d6+4 (INT), and inflicts splash damage equal to 5 (min dmg). Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus.
- Brew Potion: Gain the Brew Potion feat, allowing you to create magical potions.
- Mutagen: It takes 1 hour to brew a dose of mutagen, and once brewed, it remains potent until used. An alchemist can only maintain one dose of mutagen at a time—if he brews a second dose, any existing mutagen becomes inert. Upon being imbibed, the mutagen causes the alchemist to grow bulkier and more bestial, granting +4 {STR,DEX,CON} and -2 {INT,WIS,CHA} respectively, and +2 natural armor bonus to AC for 10 minutes per level.
- Throw Anything: All alchemists gain the Throw Anything feat as a bonus feat at 1st level, granting +1 circumstance bonus to attacks with splash weapons. Add INT to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature.
- Feats:
- Additional Traits: Gain 2 additional character traits.
- Traits:
- Suspicious: +1 trait bonus to Sense Motive, and Sense Motive is always a class skill.
- Bauble Fascination: You are fond of eldritch baubles and are skilled at activating their wondrous powers. +1 trait bonus to Use Magic Device.
- Alchemical Adept: You gain a +2 trait bonus on all Craft (alchemy) checks made to craft alchemical items. Furthermore, when you fail a Craft (alchemy) check by 5 or more but don’t roll a natural 1, you don’t ruin any raw materials or have to pay that cost again.
Equipment:
- Weapons:
- Thrown Weapons (splash), including Bombs:
- Attack: +5 (bab, 1 size, 1 feat, DEX)
- Damage: n+4 (n varies, INT)
- Type: varies.
- Note: Inflicts splash damage to anything within 5 feet of target. May target a 5ft square, treating it as having AC 5.
- Longspear (Small):
- Attack: +1 (bab, 1 size, STR)
- Damage: 1d6 (1.5xSTR)
- Type: Piercing
- Special: Reach, Brace
- Armor:
- Studded Leather: +3 AC, +5 max DEX, -1 armor check penalty
- Misc.:
- Alchemy crafting kit
- Backpack
- Bedroll
- Blanket
- Belt pouch
- Flint and steel
- Ink
- Inkpen
- Iron pot
- Mess kit
- Soap
- Torches (10)
- Trail rations (5 days)
- Waterskin