B’xnamsa K’smani
Shaman of Clan Quxot’l, dignitary to the spirits and their history everlasting of all things and all time, who recognized in Dhutlo the mystery of battle.
Level 3 Shaman (Speaker for the Past)
Basics:
- Race: Varanidae
- Pronouns: she / her
- Age: 42yo
- Appearance:
- Icy emerald scales with violet shimmer.
- Brown-black eyes, like soaked bark.
- 6’4” tall
- Alignment: Neutral Good
- Hit die: 1d8
- Skills per level: 8 (4 base, 1 favored class, INT)
- Base attack bonus: +2 (+0.75 per level)
- Initiative: +1 (DEX)
- Languages:
- Common
- Draconic
- Aquan
- Gnoll
- Orrk’ari
- CMB: +4 (bab, STR)
- CMD: 13 (10, DEX, STR)
Wealth: 76gp
Health:
- HP: 26 (gain 1d8+CON+1 per level)
- Current HP: 26
AC:
- Base: 16 (10, 4 armor, 1 natural, DEX)
- Touch: 11
- Flat-Footed: 15
Saves:
- Fortitude: +3 (1 base, CON)
- Reflex: +2 (1 base, DEX)
- Will: +7 (3 base, WIS)
Attributes:
- STR: 14, +2 (+2 racial)
- DEX: 12, +1
- CON: 15, +2 (+2 racial)
- INT: 17, +3
- WIS: 18, +4
- CHA: 10, +0 (-2 racial)
Skills:
- Heal: +10 (3 class, 3 ranks, WIS)
- Intimidate: +9 (3 class, 3 ranks, INT)
- Knowledge (History): +9 (3 class, 3 ranks, INT)
- Knowledge (Local): +9 (3 class, 3 ranks, INT)
- Knowledge (Nature): +9 (3 class, 3 ranks, INT)
- Perception: +12 (3 class, 3 ranks, 2 feat, WIS)
- Sense Motive: +6 (2 feat, WIS)
- Spellcraft: +9 (3 class, 3 ranks, INT)
- Survival: +10 (3 class, 3 ranks, WIS)
Proficiencies:
- All simple weapons.
- Light armor and medium armor.
Special:
- Varanidae:
- Slow: A varanidae has a base speed of 20 feet, but their base speed is never modified by armor or encumbrance.
- Natural Armor: +1 natural armor bonus.
- Swim: Base swim speed of 30ft and a +8 racial bonus to Swim checks.
- Natural Attack (Bite): 1d3 slashing, piercing, bludgeoning. This bite is a primary attack, or a secondary if the individual is wielding manufactured weapons.
- Carrion Sense: Varanidae have a natural ability to sniff out carrion. This functions like the scent ability, but only for corpses and badly wounded creatures (creatures with 25% or fewer hit points.)
- Water Sense: Varanidae can sense vibrations in water, granting them blindsense 30 against creatures that are touching the same body of water.
- Low-Light Vision: Varanidae can see twice as far as races with normal vision in conditions with dim light.
- Hold Breath: Varanidae can hold their breath for a number of rounds equal to four times their Constitution score before risking drowning or suffocating.
- Shaman (Speaker for the Past):
- Orisons: Prepare up to 4 0-level spells each day that can be cast any number of times.
- Spells: Prepare and cast spells from the shaman spell list. The saving throw DC against a shaman’s spell is 10 + the spell’s level + the shaman’s Wisdom modifier.
- 1: 3 (2 base, WIS)
- 2: 2 (1 base, WIS)
- Mysteries of the Past: A speaker for the past gains Linguistics, Knowledge (history), Knowledge (local), Perception, and Use Magic Device as class skills. She also adds the spells from the ancestor and time oracle mysteries to her class spell list (as the cleric level for those spells).
- Hex:
- Healing: A shaman soothes the wounds of those she touches. This acts as cure light wounds, using the shaman’s caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this acts as cure moderate wounds.
- Feats:
- Additional Traits: Gain 2 additional character traits.
- Alertness: +2 Perception, Sense Motive. +4 if either skill has 10 or more ranks.
- Traits:
- Guiding Spirit: Once per day as a swift action, you can look to your guiding spirit for advice, granting you advantage on the next d20 you roll. If the advantaged roll is a natural 20, you can use this ability an additional time that same day.
- Bruising Intellect: Intimidate is always a class skill for you, and you may use your Intelligence modifier when making Intimidate checks instead of your Charisma modifier.
- Skeptic: You gain a +2 trait bonus on all saving throws against illusions.
Equipment:
- Weapons:
- Natural Attack (Bite):
- Attack: +4 (bab, STR)
- Damage: 1d3+2 (STR)
- Type: Bludgeoning, Piercing, Slashing
- Javelin (10x):
- Attack: +3 (bab, DEX)
- Damage: 1d6+2 (STR)
- Type: Piercing
- Boar Spear:
- Attack: +5 (bab, 1.5xSTR)
- Damage: 1d8+3 (1.5xSTR)
- Type: Piercing
- Note: If you ready a boar spear against a charge and your attack hits, you get a +2 shield bonus to your AC against that creature until your next turn.
- Armor:
- Hide armor: +4 AC, +4 max DEX, -3 armor check penalty
- Misc.:
- Kit, Oracle’s: This kit includes a backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.
- Tent, Medium